Early this year, I made my fifth PAX pilgrimage, this time to PAX East 2012. Even though we only attended two days (because of Easter Sunday and impending travel), we managed to fit in a mix of activities, including the keynote from Jordan Mechner, the Saturday night concert featuring JoCo, a few panels, and some good tabletop gaming. I also spent a fair bit of time on the expo hall floor. An interesting twist this year was the creation of The Indie Megabooth, for which a bunch of small independent developers pooled their resources to secure one large booth.
This is where I ended up spending most of my time, because to me, this is where the gameplay innovation is happening. Also unlike AAA games, many of these games were going to be available much sooner, are generally more affordable, and are more likely to be available on my platforms of choice (Mac and iOS). Another bonus was that the lines were short, so you could get a demo of many of these games without having to wait a couple of hours in line for a preview video (which in my mind is a total waste of your PAX ticket).
They also did something fun: they created a little achievement card, called the Indie Mega Passport, with silly activities or game actions that you had to complete at each booth. Pictures of my completed passport, plus a review of the games I was able to play, are below the cut.