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REAMDE

Book Reviews

Reamde
Reamde by Neal Stephenson

My rating: 5 of 5 stars

Neal Stephenson is my favorite author, so it is probably no surprise that I tore through this book in just a couple of days and gave it five stars. I remain in love with his overly verbose writing style, and his nerdy asides. I’ll echo something Fritz said when we discussed the book briefly, which is that it hearkens back to some of his earlier work, before the heavily researched and almost academic vibe of The Baroque Cycle and Anathem. That is to say, this book is heavier on the action, but even that action is incredibly detailed, all the way down to what you could easily classify as “gun porn”.

I very much enjoyed his portrayal of the MMORPG T’Rain, and the amusing barbs directed at fantasy writing and settings wrapped up in that. I would definitely play a game with that level of obsessive detail, especially the geophysically realistic terrain generation and real passage of time, although I doubt it would turn out to be a WoW killer because it wouldn’t have that broad of an appeal.

The near-future setting felt realistic, especially because he regularly refers to real-world companies and internet services. It’s interesting to me that from a trademark perspective, an author can do that in writing, but present-day movies generally have to make up news networks, search engines, etc. because otherwise they’d have to pay for the rights. It’s jarring when they’re forced to do that, so I’m glad that distraction wasn’t present here.

One of the more amusing examples of Stephenson’s style was his apparent obsession with the word “talus“. I guess he didn’t like “scree” or “loose rock” and really wanted to emphasize the instability of the terrain the various characters were walking on. I think the final chapters mentioned it on about every other page.

As for the characters, I generally wanted to like everyone, even the bad guys. I think a big part of this was that almost all of them were non-stereotypical or outsiders in some way, making them not fit our assumptions for how they should look/sound/act.

If you like Stephenson, you definitely won’t be disappointed; if you’re new to him, this iteration of his work is also considerably more accessible than some of his work in the last 10 years. I think I will still stand by my claim that Snow Crash is the best introduction, but maybe that’s just because that’s the first book of his that I read, and I was hooked. REAMDE stands alone in his various universes, and is a bit less geekily intimidating than his other books.

 

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PAX East 2010

Life

Best. PAX. Evar.

PAX East was my third Penny Arcade eXpo, and in many ways my best… but as others have addressed, also an unfortunate reminder of how hard it is to manage a convention hall full of geeks, nerds, dweebs, and all the rest. The whining has been handled by others, and I have a positive attitude and had a great time in spite of the logistical problems, so I’m not going to talk about those problems much.

For me, the two huge differences were location (that the event was local to me, in addition to not involving a visit to my parental units in Seattle) and people (in addition to more random run-ins, I spent most of the con with my old roommate Fritz and my girlfriend Andrle, as well as bringing my Little Brother on Sunday). Since it was a much more social event for me, I didn’t enter any gaming tournaments (as I did both of the last two PAX Primes, even placing in RoboRally last year and winning a PAX medal), nor did I attend any sessions (in part due to line issues).

As per my usual, I caught Paul and Storm and Jonathan Coulton in concert (the 6th time I’ve seen them play live!), as well as the opening act with the Video Game Orchestra. Like last year (but unlike my first year at PAX ’08), I watched the keynote by Wil Wheaton and the final round of the Omegathon (the third round of which was in this case was the opening for the Saturday night concert).

As always, amusing nerd-watching, interesting demos, tons of free crap, and good times gaming. A few pictures, some game and product comments, plus my concert videos, below the cut.

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Top 200 Video Games of All Time According to Game Informer

Video Games

Introduction

Oh yeah, I have a blog! Lots has been going on in the intervening months (see my Twitter feed for short attention span details), but I figured a video game post during NaBloPoMo would be a good way to get back on the wagon, even if I’m not actually posting every day during November.

While visiting my Little Brother this weekend, I noticed a rather unusual magazine cover… a (very pixelated) monster from the original Doom. This turned out to be the latest issue of Game Informer, specifically Volume XIX, Number 12, Issue 200. In honor of this decimalist anniversary, they published their Top 200 Video Games of All Time list, which unsurprisingly is linkbait for any video game fan who likes to rant about what should and should not be included in such a list. I ran through my opinions quickly with my Little, mostly fixating on why so many recent games were already on the list, but decided a deeper analysis was in order.

Instead of complaining about the contents of the list, I thought I’d use it to track my personal video game history (much as my father has in the past used the Rolling Stone 500 Greatest Albums of All Time and Rolling Stone 500 Greatest Songs of All Time to guide his music purchases). I’ve also done some histogram breakdowns of what’s on the list. I would say that my guideline for inclusion on any such list would involve adjectives like “innovative” and “influential”, and explicitly avoid conditions like “critically acclaimed”, “popular”, or “best-selling”. This in turn means that inclusion must be viewed through a somewhat temporally distant lens, for sufficient perspective on a particular cultural artifact’s import.

How many of these have you played? Do you strongly agree/disagree with any of the rankings?

The columns are Game Informer rank, game title, platform(s), and year of publication from the original article; I believe using this data for commentary is covered by Fair Use. I added platforms in a few places to account for the particular port of a game that I played. I have also added columns for myself, for Played, Owned, and Completed. The full table and further analysis is below the cut.

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